Delphi 2010 Handbook Préface :
The guide to what's new in Delphi 2010, from the best-selling author of the Mastering Delphi series and the Delphi 2007 and 2009 Handbooks.
The book covers all the new features of Delphi 2010 for Win32, from Extended RTTI to new IDE features, from Windows 7 support to the improved DataSnap architecture. This is a brand new book, there is no overlapping material with the Delphi 2007 Handbook and Delphi 2009 Handbook (which you can consider buying along with this book in printed or electronic format). The Delphi 2010 Handbook is expected to have about 300 pages covering exclusively new Delphi 2010 features. There is no introduction material or anything like that. The book is for developers who use Delphi 2010.
Delphi 2009 Handbook Préface :
The guide to what's new in CodeGear Delphi 2009 by best-selling Delphi author Marco Cantu.
This is a book about CodeGear Delphi 2009.
You won't find an introduction to Delphi programming, its Object Pascal language or its Visual Component Library in it. In this book you can read only about new features of Delphi 2009 for Win32 in each of these areas.
The book covers Delphi 2009 Unicode support, the new language features (such as generics and anonymous methods), the improvements of the IDE, the new classes of the Run Time Library, the new components of the VCL (including the Ribbon control), and the extensions to the database architecture and the DataSnap multi-tier technology.
Delphi Graphics and Game Programming Exposed with DirectX 7 Préface :
Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment.
Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed.
Delphi Kylix Database Development Préface :
The aim of this book is to teach cross-platform database programming to Delphi 6 or Kylix programmers.
The book will assume the reader has a basic understanding of databases, such as what tables, rows, columns, fields, indexes, etc. are. It will also assume the reader has a working knowledge of Delphi and/or Kylix.
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